An interactive gamebook teaching entrepreneurship to ages 6–11 through experiential learning and simulation. Readers use cut-out play money to manage a $10 budget, making real-time decisions on earning, spending, and saving. Supported by a privacy-first online achievement dashboard
Details
- Author
- Danish S Khatri
- Released
- 2025
- Format and Delivery
- Digital/Printable/Downloadable, Physical Product
- Resource Type
- Storybooks
- Target Audience
- Early Elementary
- Languages
- English
- Contact Information
- https://tendollaradventure.com/buy
- Submitted By
- Danish Khatri
- Contact Email
- danish.khatri@gmail.com